How it Works
Imagine you are the participant. You snap on the biometric chest trap, next you put on the VR headset and are transported to the virtual world. The world is stormy and intense in the distance but sunny and calm where you are. You can see your hands as you reach out to touch things. Artistic representations of internal organs are dispursed about the space. some are furry, others are rubbery, a variety of textures and interactions. As you reach your arms straight ahead with palms facing out, you fly through the world in whichever direction you are facing. The spead is controlled through the rotation of your palms. Sounds are spacialized located at the point of interactions and others fill the space. Some objects purr when touched, others fart happily. Your heart rate controls the organ movements and your breathing controls amenable objects within the world. These breath controlled objects are specifically designed to maximize the potential for a revitalizing affect. For example a unicycle is something quite precarious, it always seems like it shoudln't stay up, so when it does, it defies the odds and lifts our spirit. When we have direct prosthetic connection to this object and the ability to control it with our breath, then the uplifting sensation becomes a part of our reality, a part of our being.
We Are Developing a game that
for player 1:
- empowers the user to connect with thier internal organs in a positive affective way
- inspires with multi sensorial input
- has options enabling connection to loved ones or to chosen numbers of altuistic players sending positive energy.
for players 2+:
- empowers a sense of positive participation with the experience of player 1
- is an active outlet for altruistic intensions